Monday, November 22, 2010

It's Dangerous to Go Alone... Take This.

If Mario is the King of Nintendo, Zelda is most assuredly the queen. Everything about the original Legend of Zelda game made it stand out from the rest of the Nintendo Library. From its metallic gold cart to its overall play style to the little lithium ion battery that allowed you to save a game directly on the cart, as opposed to a password system, Without the Legend of Zelda, video games as we know it would not exist.

In 1986 Shigeru Miyamoto fresh off the success of Mario Brothers, created another world. Named after the wife of F. Scott Fitzgerald, the Legend of Zelda tells the tale of a Boy named Link, off to save a Princess named Zelda, from a Wizard named Gannon, who has taken the form of a Pig King. Creative right? Eventually there would be whole mythologies devoted to a Triple goddess, and sages and blah blah, but for now, the Triforce you had to find and build was nothing more then a huge MacGuffin.

Rather then giving us single levels like most games, where we were moved in one direction towards a goal, we were dumped in the middle of a mystical land. We That very first screen had three roads and a small cave in front of us. In that cave, if you did not miss it at first. was an old man and a rusty sword.

“It’s Dangerous to go alone… Take this”

It was like tossing a toddler in a poll and telling it to swim. Nothing had ever existed like it. You had to explore the world to find your goal. Each dungeon you went into had a new device to help you explore further, to the point where once your realized you could bomb walls and burn bushes, you would do that on every single tile of the game possible to find everything.

And you were doing it to some bitching music! Again Koji Kondo brought us a fantastic chip tune. On the over world you were treated to a track that sang to the epic nature of your quest, in the dungeons a dark brooding tune reminded you constantly of the danger you faced.

Yet you were not some sword swinging Conan the Barbarian. Often times you had to think through the game, figuring out that you could only kill the Dinosaurs by “feeding” them bombs, or that the hungry but passive monster blocking your path could be fed meat to go away. Puzzles would be as simple as step on that switch, to playing with beams of light to reveal a ghost.

Music was also an important tool, able to transport you instantly across the entire game world as early as the first game. Others had musical instruments as plot points, or as tools to allow you to change time, the weather, or even act as a key to unlock certain doors.


But there is a lot of controversy about this tale of a boy, a girl, and a man… who is sometimes also a pig. You see the Legend of Zelda spans almost 20 games. But to an audience to crave continuity, this franchise has been hard to pin down. Nintendo has taken the aspect of “Legend” to it’s furthest conclusion, and despite a handful of direct (Zelda II, Majora’s Mask), and sometimes indirect sequels (Spirit Tracks) there seems to be little continuity between the games.

Timeline arguments always focus on the 1998 released Ocarina of Time, argued to be the earliest point in the timeline, and its direct use of Time Travel. So dedicated are some fans to the story of the Boy, the Girl, and the Man… who is sometimes also a pig, that wide ranging debates always result in a stalemate. As for me, I tend to focus on the “Legend” aspect of the series title. Tolkein got it wrong as far as I am concerned. The best stories are not the ones that never end, they are told over and over again, eventually gaining new aspects and loosing old ones.

Anyway, that’s it for that retrospective, next time we will discuss my personal favorite of the 8 bit pantheon… Mega Man.

No comments:

Post a Comment

Please, I appreciate and value dissenting opinions but lets not make it personal.