In an age where franchises in all popular media are being turned through the meat grinder for any last ounce of profit they can generate, one kid had been left behind. Kid Icarus was a gem of a game that was largely left behind in the great Nintendo boom of the 1980s and early 90s. It was known largely for its unforgiving difficulty, unique story and setting and quality music.
The story takes its roots in a hybrid of Greek mythology and Christian demonology. You play as an angel named Pit; whose “Land of Good” was invaded by an army of monsters from the “Land of Evil.” I shit you not, the plot is that much of a trope. So you as a surviving angel are given a bow by the gods and told “go forth and conquer.”
Graphically the game was built on the same “guts” as fellow cult classic Metroid. You can tell with the jump physics, and even the patterns that some on screen enemies move. Musically it had a style all its own though. Hirokazu "Hip" Tanaka provided four six tracks (massive for the NES) that gave an ambiance any Dungeons and Dragons player would love for their own games. Not nearly as up beat as Mario’s over world theme, nor as depressing as Zelda’s Dungeon music, Kid Icarus Soundtrack managed to capture a sense of epic adventure and wonder.
In terms of game play, Kid Icarus was a platformer that managed to work out two sub genres in one game. The first sub genre was typical platforming, with the twist of stages being largely vertical since the goal is to “retake heaven.” The second type of plat forming genre is the dungeon crawl, where three levels are set up in a castle like area.
The game was mind blowingly difficult though. You started bare bones in the game, with next to no health, and a weapon with no power and range. The vertical nature of the game meant falls off the screen were lethal and enemies could hurt you in was you did not expect.
Most famous of these said enemies was the so called “egg plant wizard” a purple one eyed magician who instead of damaging you transformed you into a walking eggplant, preventing you from attacking or using any of the items you collected along with way until you were uncursed.
Kid Icarus was praised critically for the past 25 years, despite only having one sequel on the Game Boy console. Released in 1991 “Of Myths and Monsters” was largely a port of the classic game, with a minimally enhanced story and few additions.
The classic Nintendo game reach something of a cult item, retaining a certain popularity. Four Nintendo consoles passed up the opportunity for a full blown new game however, with only the Wii paying homage to the character in the crossover orgasm Super Smash Brothers Brawl.
It was not until the 2010 E3 this past year when Reggie Fils-Amie was pimping Nintendo’s latest handheld and showed us a very special trailer.
Sorry to keep us waiting indeed. Whatever took you so long Pit, We are just glad to have you back.
Next time we will return to the original schedule and I will talk Castlevania.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Please, I appreciate and value dissenting opinions but lets not make it personal.