Wednesday, December 29, 2010

What is a Man?

Castlevania was one of those Nintendo games that while popular at least in my social circle, I never owned myself. My first encounter came with going to my cousins house and she popped in a game, saying it was about Dracula. My mind crept to Christopher Lee, who was the popular Dracula at the time, and old school horror movies of the Universal and Hammer Vintage.

And then she hit start, and I beheld a man with a whip, and one of the most awesome video game musical scores I EVER HEARD.

The three Castlevania games on the Super Nintendo were not a massive revolution. Their scope only seemed more epic then Mario Brothers or many of the one word Nintendo titles like Karate or Golf because of the sheer variety of levels. Castlevania succeeded because it created an atmosphere. You as a lone man going through a castle and taking on every mythical creature and classic monster you could possible think of, and even Death himself all to destroy Count Dracula. This game was literally every kid’s fantasy if they were fascinated by horror and monster movies.

The plot of the series is centered right on stokers Dracula mythos, taking place primarily between the 11th and 18th centuries. Mathaias Cronqvist, who assumes the name of Dracula, is a vampire and count of Wallachia. Because of his vampiric nature he is a natural enemy of the Belmont clan of vampire hunters. In the first game (in terms of production) Simon Belmont, follows in his grandfather’s foot steps to ONCE AGAIN suppress a resurgent Dracula.

Resurgence and suppression is the main theme. It is acknowledged that Vamparisim, particularly Dracula’s Curse, can not ever be truly destroyed, merely battled. Throughout the series many characters that may be allies in one game are manipulated into foes in the next, creating on ongoing cycle of valor, betrayal, and redemption. Most of this is explored in latter games with more sophisticated platforms and the ability to better explore narrative.

As awesome as the setting was and a wonderful challenge to conquer, Castlevania was one of those games that defined “Nintendo Hard.” Aside from managing the maze of bullets and bad guys you had the three fatal flaws in the game to contend with.

The first flaw was that if your character got hit, at all, by anything, he would be propelled back a good four tiles. This can sometimes lead to you being able to clear a gap you would have trouble jumping, but most of the time it shoved you into a bottomless pit, or more bad guys.

Fatal flaw number 2 is that when your character had to climb stairs, he is fundamentally defenseless. Later games allowed you to attack on stars, which helped a bit, but when you are climbing a staircase between twin columns of fire breathing dragon skulls, expletives will leave your mouth.

The final flaw is the inability to control your jumps. When you are stark still, you jump strait up, and when you are moving forward, you jump forward a set distance. You can not short change your jumps, or perform any course corrections in mid air. And while games receive high praise for realism these days, on the NES THAT level of realism is a handicap.

Over the years Castlevania has produced over 30 games on over a dozen platforms, making it perhaps the most wide spread of the Nintendo 8. These days most Castlevania games have abandoned the linear progression in favor of a more exploratory format. 8 bit chip tunes have passed in favor of orchestral scores. But the core of the series remains the same. The twilight always comes, Dracula’s Curse lives on, and children of the night will dance once more in the woods of Romania.

Hope you all have a wonderful new year, it will be 2011 when we come back to take a look at memories of one of the most loved, yet hated, Nintendo turned gaming franchises, Ninja Gaiden!

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