Monday, May 16, 2011

Munchkins

This is another case of me sharing someone else story. There is a debate going on in the Battletech community of “what is and is not Munchkin.” It arose for reasons I can not quite explain, though it seems the property is in this state of singularity, with so many antique rulebooks that the company with the IP now has been working, for really the past five years now, to create a set of “Core” Books to put everything in a few easy to read volumes.

The way it works is that the core rule books are “Tiered” in a particular way. The first book gives you the Standard Rules, the ones that will never change or go away. Book 2 is an instruction manual on how you can build your own game pieces, which is where things start to get controversial. The reason being is that after a quarter of a century in development, Battletech already has over 1000 “Official” play pieces and variants, so there is a core of players who refuse to play with customs made from this second book.

Books 3 and 4 instruct you in ways to expand the standard rules to allow for new ways to play. The joke is that with them, you can have a military conflict on a sinking super tanker in a hurricane that was carrying hives of bees that are now loose, and giant robots are throwing cargo containers at each other like wrestlers and steel chairs. And there is one more book to go.

Among players there is this sense that if the rule even exists, then they have a right to use it, no matter what other players say, so this can cause some contention if at the very least, no other player is even familiar with the rules being used. Anyway on to the story.



“Back in the days when the Clans were relatively new, I got conned into playing a demo at the local RPG store. While just hanging out one day, I was talking to a friend and mentioned some 10-15 ton ‘mechs that I had designed and was quite proud of; I said that I’d put them up against any canon light design in the books. Next thing I know, the owner of the store says “We have a challenge!” because another player there told him he’d take that challenge.

So we work out the date, time and terms: I’d bring a 4-‘mech lance of my custom IS ultralights and my opponent would bring a lance of 4 LIGHT Inner Sphere ‘mechs from any official book available at that time. We settle on maps (3 x 3), victory conditions (last ‘mech standing) and go home.

At the set date and time, I show up with my force; two15-ton and two 10-ton IS ‘mechs (I might post stats later; fastest one was 6/9, I made extensive use of advanced IS tech and the lance was fairly well balanced with LRMs and even an ISerLL… and all-regular 5/4 pilots.

My distinguished opponent brought a STAR of FIVE custom clan ‘mechs; ranging in weight from 35 tons to 55 tons (yes, two mediums) each with an elite 2/1 pilot.

When I pointed out to him that this was not the agreed force composition he claimed to have forgotten, that he’d misplaced his TROs, that he was ‘used to clan tech’, that it was too late to make new sheets, blah, blah, blah…

When I complain to the store owner, he says that I ‘did say any ‘mech’ and implied that I was being a poor sport. In the end, I had nothing better to do that afternoon and if nothing else, I’d test my designs in battle.

I did ask to level the playing field by at least matching skill levels (to which my opponent strenuously objected, claiming that ‘clan pilots are the best’ so he would not even consider reducing his pilot’s uber-elite rating), but after much wrangling (and being accused of being a crybaby) I was “magnanimously” allowed to increase my pilot’s rating to 3/2.

So there I am, my 4 IS ultra lights facing five custom clan ‘mechs, the lightest of which is twice the weight of my two heaviest ‘mechs put together and his heaviest heavier than my entire lance put together.

Battle starts and surprise, surprise; he ignores zell. I start setting fires anywhere useful, generating smoke and maneuvering to get the best advantage of available cover. Within three turns we started shooting at each other. Superior tactics on my part (humbly, I have to admit it’s true; he basically tried to charge across an open field, decreasing his chances of hitting) and a few lucky rolls soon (2 combat turns) had two of his ‘mechs down and a third in dire straits, while only two of my units had any type of damage (worst damage was the loss of an arm with nothing mounted on it).

My opponent goes NUTS. Picks up one of his minis, throws it against the wall, overturns the table, kicks his sheets on the floor and storms out in a fit of fury, never again returning to the store.

Yeah. He pretty much defined “munchkin”; extreme power-gamer hell-bent on winning at any cost, including at the cost of the enjoyment of others. No single thing makes someone a munchkin.”

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Please, I appreciate and value dissenting opinions but lets not make it personal.